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How to Play Sessiz Kelime? Rules and Scoring

Sessiz Kelime is a team game at the intersection of charades and Tabu: a word appears on screen, the explainer can't speak, teammates try to guess. The rules are short; keeping tempo high is entirely about settings.

Setup: two teams, one phone

Players divide into two teams. The phone is in the explainer's hand; only they see the screen. When time starts, the word is revealed and explanation begins.

Explanation rules

How to play Sessiz Kelime screen
Rules and checks are summarized on a single screen in the app.

Scoring: correct, wrong, pass

The scoring system has three outcomes and the explainer marks them with a swipe gesture.

What do time and pass settings change?

When round time drops below 60 seconds, the game speeds up but fewer guesses per word. Above 90 seconds, teams relax and tempo drops. For most groups, 60–75 seconds is the best balance.

Pass rights are a difficulty setting: unlimited passes make the game easier, while two passes force the explainer to face difficult words.

Sessiz Kelime setup screen
Time, pass rights, number of rounds, and categories are set before the game.

Tips for large groups

Frequently Asked Questions

How many people play Sessiz Kelime?

At least 4 people (two teams, two players each) are needed. The most fun range is 3–5 players per team.

Can the explainer make sounds while explaining?

No. In classic rules, the explainer makes no sound at all. If your group prefers, you can play a softened variant where "sounds are allowed, words are forbidden."

How many passes should there be?

2 passes per round is balanced for most groups. Unlimited passes make the game easier, zero passes can jam up rounds with difficult words.

Sessiz Kelime app icon

Sessiz Kelime

Two teams, a word explanation race without speaking. 20+ categories.