Tile Tracking in Okey: How to Count Remaining Tiles
What separates a good Okey player from others isn't luck, it's information. Every tile discarded on the table is a piece of information, and a player who tracks this information sees which sequences are still possible before others do.
Why do you need to track?
The deck has two of each tile. If both copies of the tile you're waiting for have been discarded, that sequence can't be made anymore — and the earlier you decide this, the fewer tiles you waste.
In practice, most hands are lost by "waiting for a sequence that won't happen." Tracking prevents exactly this loss.
Simple counting method
- Just count the tiles you're waiting for. Trying to memorize the whole table is unnecessary; focus on the 3-4 tiles you're missing in your hand.
- Count to two. There are two of each tile; if you've seen one, you have one chance left; if you've seen both, it's time to change your plan.
- Track the color group. If you're building a group run, it's enough to track which of the four colors for that number have been discarded.
- Note the ends. While waiting for a sequence, if one end closes, your chances cut in half.
Which tiles are more valuable?
Middle numbers (6, 7, 8) fit into more combinations for both sequences and groups; edge numbers (1, 13) are less flexible. If you have both, in equal situations discarding an edge number is usually safer.
Joker and fake joker tiles, on the other hand, are the last tiles that should be discarded; all flexibility lives in them.
Decision moments: when should you change your plan?
- If both copies of the tile you're waiting for have been discarded, immediately switch to an alternative sequence.
- If you have more than 3 missing tiles in your hand and the deck is halfway through, aim for low penalties instead of finishing.
- If an opponent starts collecting tiles of a certain color, don't discard the ends of that color.
- If the joker came to your hand late, use it to fill a gap, not as your finishing tile.
Reading what your opponent collects
The tiles opponents don't take are as informative as the tiles they take. A tile not taken from the middle shows that player doesn't need that color or number. After a few rounds, this information tells you which tiles you can safely discard.
Similarly, a player suddenly slowing down usually signals they're waiting for a single tile; at that point you shouldn't discard risky tiles.
Putting tracking into practice
Metin2 Okey does this tracking for you by showing discarded tiles and remaining strong combinations on screen. You can try it on the web or download the mobile version from Google Play.
Frequently Asked Questions
Is counting tiles mandatory in Okey?
Not mandatory, but it makes a difference. Just tracking the 3-4 tiles you're waiting for prevents you from insisting on sequences that won't happen.
Which tiles are safer to discard?
Edge numbers (1 and 13) fit into fewer combinations, so they're usually safer. Middle numbers work for both you and your opponent.
When should the joker tile be used?
As late as possible. Using it early drains your hand's flexibility; saving it to complete the last missing tile is more efficient.
Metin2 Okey
Tile tracking, remaining combinations, and web practice games.